regarded as virtual reality. Especially focus on hypertext, advertisement, cinema, animation, TV, computer game, cyborg and android, this study aims to describe both strategy and it's political fantasy in representation of virtual reality that became marked in contemporary korean novels. It can be summarized as follow: 1. Contemporary novels represent text as sign system, plural and non ending writing. Through networked texts, they especially emphasis the value of opened writing as the political fantasy. Simultaneously they expose the Joss of real world and force the solitude reading to reader. 2. Contemporary novels represent experience of cultural products like advertisement, movie, animation, television. This representation Jay stress on significance of pluralism. Ontological pluralism of world is their political vision. But because non-materiality, the texts are to assume a theological concept of the infinite text. This expose regression in solipsism. 3. Through representation of interactive computer games, contemporary novels represent the post-organic performance of virtual body, the omnipotence of imagination. The games offer the chance to replay. In this respect, this novels deeply accentuate a comic vision of life. At the same time, the vision contains the alienated subject, the whimsical individual, the time obsessiveness. 4. By making cyborg and android novel's character, contemporary novels insist on descent of the subject. But paradoxically this political vision reinforces the egotism, the individual under surveillance, the oppression of feminine body.
현대소설의 가상현실 재현전략과 정치적 환상 연구
1. 들머리
2. 자기지시적 텍스트와 글쓰기의 개방성
3. 문화소비경험과 세계의 다원성
4. 상호작용적 게임과 삶의 희극성
5. 사이보그와 자아의 탈중심화
4. 맺음말
참고문헌
Abstract
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