학술저널
This research was focused on investigating the factors(alternative attractiveness, switching cost, satisfaction, and subjective norm) to switching behavior intention in online role-playing game context, based on social exchange theory and theory of reasoned action as a theoretical underpinning. The authors test the proposed model using data from 208 users who have experienced online role-playing game. Results show that except switching cost, alternative attractiveness, satisfaction, and subjective norm had a significant effect on switching behavior intention, Finally, theoretical and managerial implications of the findings are discussed.
Ⅰ. 서론<BR>Ⅱ. 문헌고찰 및 연구가설<BR>Ⅲ. 실증연구<BR>Ⅳ. 결론<BR>참고문헌<BR>Abstract<BR>
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