Digital Storytelling
- 한국외국어교육학회
- Foreign Languages Education
- Vol.16 No.3
-
2009.12145 - 179 (35 pages)
- 125
The purpose of this study is threefold. First, is purports to examine the context in which learners are situated today with reference to their learning style from the perspective of a new learning theory, contextual constructivism. Second, is aims to discover EFL learners' adaptability to and their perception of digital storytelling as a new learning tool by means of a digital storytelling project and a questionnaire survey. Third, it intends to detect from the perspective of instructor, how digital storytelling could be appropriately implemented as a contextual construction tool into an EFL grammar class. This study is carried out on the bases of literature review, case study, and questionnaire survey. In this study are drawn the following implication; 1) in the context of this participatory web culture L2 learners are readily adaptable to digital storytelling as a learning technology, even as novices; 2) consciously learned L2 grammar rules get readily textualized in context of their narrative story; 3) digital storytelling is perceived as a learning experience of fun, creation and problem-solving; and 4) digital storytelling serves as a mutually beneficial tool for both L2 educators and learners in L2 acquisition.
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