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대학생들의 3D 가상현실을 이용한 채팅의 영어학습 효과

The effect of English chatting through 3D avatar-based virtual reality by college students' learning. English Language & Literature Teaching

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The purpose of the present study was to examine the effect of 3D avatar-based Virtual Reality chatting on college students’ English learning achievement. Forty college sophomore students participated at this study and the research lesson continued for 8 weeks. They were administered to take a pretest to evaluate their vocabulary knowledge and writing skills. Their progress was assessed on the basis of midterm. Finally, a post-questionnaire was administered to measure their interest and understanding toward their learning experience in 3D avatar-based Virtual chatting. The results of this study indicated that there was a statistically significant difference between the control group and experimental group with respect to their midterm scores and writing. The result of the post-survey indicated the interest of English was statistically higher than the understanding of English.

Abstract

I. 서론

Il. 이론적 배경 및 선행연구

III. 연구방법

IV. 연구 결과 및 논의

V. 결론 및 제언

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