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학술저널

Product Announcement and Reputation in a Cheap Talk Game

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Firms keep introducing new products in markets. In making a buy-or-wait decision, consumers rely on information provided by firms. In a cheap-talk game model (i.e., Crawford and Sobel (1982)), we identify a simple informative equilibrium, in which firms make a discrete announcement, either low or high quality, even though product quality space is continuous. We characterize the equilibrium properties and evaluate its welfare effects.

1. Introduction

2. Model

3. Analysis

4. Conclusion

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