상고사의 문화콘텐츠 활용가능성에 대한 고찰
A Comparative Study on the Mythical Contents from : ‘SAMGUKYUSA’ and ‘KINGDOM OF THE WINDS’
- 한국문화콘텐츠학회
- 문화예술콘텐츠
- 문화예술콘텐츠 창간호
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2008.04375 - 404 (30 pages)
- 38
Kingdom of the Winds is Kim Jin’s centerpiece that depicts the myth and the history of Goguryeo Dynasty and its third king, Mushin the Great. Kingdom of the Winds, initially a manwha, developed into a computer game in 1996, into a musical from 2006 to 2007, and into a novel in 2007. Such extension of the contents serves as an archetype of the “one-source, multi-use” cases. Moreover, the divinity and strangeness found in the story reflects those of Samgukyusa, albeit the story originated from Samguksaggi. The study examines how the story of Kingdom of the Winds has affected the contents from different genres, thereby evaluates the potential of drawing future contents from the ancient Korean history.
1. 문제제기
2. ‘바람의 나라’의 이야기구조와 소재분석
3. “바람의 나라”를 통해본 상고사의 문화콘텐츠 활용 가능성 탐구
4. 맺는말
〈ABSTRACT〉
〈참고 문헌〉
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