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전자게임을 이용한 가상현실프로그램이 외상성 소뇌손상 환자의 균형에 미치는 영향

Electronic Games, Vitual Reality Programs with Cerbellar Injury in Patients with Traumatic Impact on the Balance

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Objective: Electronic games using a virtual reality in patients with traumatic damage to the cerebellum and the impact on the balance. Methods: The subjects themselves capable of independent walking to 29 year old man with cancer of areas cecebella vermin June 13, 2010 removal was performed. Therapeutic interventions were created by companies in Japan Nintendo Wii-Fit was used for the virtual reality program. 6 times a week for four weeks intervention period, training was conducted for 30 minutes once. Measurement tool include center of pressure(COP) movenent of the area, Timed up and Go test(TUG), Berg balance scale(BBS) were used. Results: Using virtual reality intervention, depending on whether the program changes the experimental area before moving to the COP(4.426) than after the experiment(3.798) were reduced. TUG before the experiment(13.5) than after the experiment(12.3) decreased. Also experimented BBS(45) than after the experiment(46) increased by 1 point.

ABSTRACT

Ⅰ. 서론

Ⅱ. 연구방법

Ⅲ. 결과

Ⅳ. 고찰

Ⅴ. 참고문헌

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