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온라인게임 유통의 법률 문제

Some Arguments on the Online Game Distribution

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In this paper, we talked about the case that will be displayed in relation to the use and provision of production game of the distribution of online games. In this process, I found that the problem of copyright in a variety of services and production of games and objects of development work remains. First, in the preparation of game stuff, various problems have occurred in the production process, the order to service the game thing, and production, another problem still remains. Mechanism of various laws in the use agreement, it was confirmed that it exists in relation to the game from the general principles of copyright. I think in particular, the use and provision made for the game product, because it is performed through a more basically, it is necessary to clarify the contractual relationship. The game is the content that gives the fun and clear of life in cultural aspects. However, there is a probability to be immersive and the nature of the game in pursuit of fun. Can be seen that this is the cause that generates a frame of negative game to enjoy the game is happy pursuing right one. And right to the pursuit of happiness, everyone must be given equally. From this point of view, shutdown system of personality compulsory was promoted competitively in a particular department should be abolished. Shall be prohibited by law the enjoyment of culture, because there is no difference with the attributes of the screening.

Ⅰ. 서론

Ⅱ. 게임물의 제작에 있어서 저작권 문제

Ⅲ. 게임물의 이용제공에 있어서 저작권 문제

Ⅳ. 게임물 관련 계약과 저작권 문제

Ⅴ. 결론

Abstract

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