학술저널
MAGICPUZZLE: an educational game framework based on augmented reality
- 한국컴퓨터게임학회
- 한국컴퓨터게임학회논문지
- 제14호
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2008.09103 - 107 (5 pages)
- 3
We present a puzzle based metaphor MAGIC PUZZLE for creating interactive multimedia magic book for educational purposes for children, and show its application to interactive multimedia book for small children. We review previous model for educating children, and show that previous model lacks in interactivity, realism, multimedia capability, and easy interface aspects. MAGICPUZZLE uses puzzle model to draw children’s interest, and uses augmented reality to attach three dimensional graphics and multimedia to each puzzle blocks for increasing interactivity.
1. Introduction
2. Related Works
3. Design of MAGICPUZZLE
4. Experimental Results
5. Conclusion
References
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