H-Anim 국제표준을 이용한 게임 캐릭터 모델링 및 애니메이션 생성 방법
A Game Character Modeling and Animation Generation Method Using the H-Anim International Standard
- 한국컴퓨터게임학회
- 한국컴퓨터게임학회논문지
- 제26권 3호
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2013.09133 - 143 (11 pages)
- 15

The international standard of ISO/IEC 19774 H-Anim (Humanoid Animation) defines the hierarchical structure and modeling data of a human for the generation of human animation. A common character data format is necessary in order to share and exchange characters between different applications, including gaming applications. H-Anim can be used for this purpose, and is progressing towards further standardization of new functionalities. This paper describes the modeling and animation method of a game character based on H-Anim using a general graphics tool. It also describes an algorithm to convert from H-Anim WRL, the output file generated by the general graphics tool, to H-Anim X3D based on the H-Anim specification. In addition, an experiment is described that shows compatibility of the designed H-Anim character with a general X3D browser. General behavior animations applied directly to the H-Anim character are also included.
1. 서론
2. H-Anim 모델링 데이터 형식
3. H-Anim 애니메이션 데이터 정의
4. 호환성 있는 H-Anim 형식의 게임 캐릭터 생성 방법
5. 실험 및 결과
6. 결 론
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