도감형 애플리케이션의 상호작용적 스토리텔링
Interactive Storytelling of Visual Encyclopedia Applications
- 한국컴퓨터게임학회
- 한국컴퓨터게임학회논문지
- 제26권 4호
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2013.1249 - 58 (10 pages)
- 19
The purpose of this paper is to analyze the singularity of visual encyclopedia applications which utilize digital images with gameness and storytelling as the center. Due to the popularization of smart devices, visual encyclopedia applications are actively used in education. In the case of the visual encyclopedia applications, while they inherit some features of paperback visual encyclopedia, they make use of interactive features of the smart media. After analyzing information reconstruct method of the visual encyclopedia applications which distinguish between applications and paperback, this paper extracts the characteristics of interactive storytelling. In this process, the analysis of this paper focuses on themes and play elements that have been extended by visual encyclopedia applications through the digital virtual theory which is Vilem Flusser suggested. Therefore, visual encyclopedia applications provide new educational experiences by providing the method of reproduction and configuration of information through the interactive participation of infant, which was limited to intertextual participation in existing paperback visual encyclopedias.
1. 서론
2. 도감형 애플리케이션의 정보 구성 방식
3. 도감형 애플리케이션의 스토리텔링 양상
4. 결론
참고문헌
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