게임의 정의 및 속성에 관한 연구
A Study on the Game Definition & Its Attributions
- 한국컴퓨터게임학회
- 한국컴퓨터게임학회논문지
- 제27권 4호
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2014.12221 - 227 (7 pages)
- 230
Game Industry which is started from "Pong" in 1972 , has grown rapidly and the emergence of gaming companies including Atari, Nintendo, Sony, Microsoft al. has led to big innovation in the gaming industry. With these changes, Many scholars and game developers continued attempts to study the definition and nature of the game. This study was to analyze the attributions from the definition which was based on the game studies in 1980s-2000s including the definition of Laws in Korea. As a result of these analysis, Seven elements - Rule, Goal, Conflict, Activity, Decision-Making, Voluntary, System- was derived from the studies in 1980s-1990s. and also, four elements - Network, Fun, Player, Art - were additionally derived from Korean game studies in 2000s. Therefore, It has been found that the changes of game attributions is progressing according to the evolution of new game platform.
1. 서론
2. 게임의 정의에 관한 연구
3. 결론 및 고찰
참고문헌
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