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학술저널

디지로그 프로그램의 게임화

Gamification of a Digilog Program through Chochungdo

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In this study, a digilog program is suggested for the integration of analog and digital media. As analog sensibility is giving way to digital, analog is now being regarded as old and outdated, and various emotional advantages of analog are being disregarded. A program constituting eight lessons was conducted for third-grade students through Chochungdo. In this program, analog expressions were interpreted in a digital environment and the students experienced game characteristics in artistic media. The educational effects were as follows. First, an expanded audio-visual effect was displayed, using Flash on a 2D plane, based on analog emotional expression. Second, students experienced game characteristics through interaction using the MaKey MaKey program, and an immersive digital environment within a media device.

1. 서론

2. 신사임당 초충도의 감성표현 요소 및 교육적 의의

3. 미디어 아트 기술과 도구 활용 수업의 교육적 의의

4. 수업의 실제

5. 디지로그 프로그램 수업 후 학습자 설문 분석

6. 결론

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