학술저널
상지재활을 위한 기능성 게임 : “Balance Ball For Rhythm"
Development of Serious Game for the arms rehabitation: "Balance Ball For Rhythm Games" Case study
- 한국컴퓨터게임학회
- 한국컴퓨터게임학회논문지
- 제28권 1호
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2015.0329 - 36 (8 pages)
- 29
The game intended for treatment directly is not yet much in domestic and even though it is used for child psychotherapy, the direct game therapy has not been used yet. But the possibility of the game therapy is likely to increase in the future due to emerging the field of virtual reality therapy, recreational therapy. In this study it is proposed the rhythm game using the balance ball connected the wired/wireless PC, it is the reason why the functional game may help the upper limb rehabilitation if you are using it continuously without a place, time, and cost constraints.
1. 서론
2. 본론
3. 결론
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