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2차원 벡터 그래픽 데이터의 절차적 텍스처 변환 시스템

Procedural Texture Converting System of Two-Dimensional Vector Graphics Data

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In the area of game graphics pipeline, efficiency of texture mapping process is very important. In this paper we proposed novel system of converting vector graphics data into shading language using the SVG vector graphics standard. Our system remove the dependance of special purpose authoring tool and utilize commercial vector authoring applications by using the XML-based standard. This study also can be used in the area of converting vector graphics from ‘implicit imaging model’ to ‘explicit imaging model’. We implemented this system in the RenderMan rendering architecture and we showed the result of applying vector graphics texture into 3D geometric model.

1. 서론

2. 연구 배경

3. 제안된 시스템

4. 실험 결과

5. 결 론

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