카지노 서비스를 위한 S2S 표준 프로토콜 설계: 고객정보 시스템 구축 사례
Design of Casino S2S protocol engine: Player Info Case study
- 한국컴퓨터게임학회
- 한국컴퓨터게임학회논문지
- 제29권 3호
-
2016.0981 - 87 (7 pages)
- 12

GSA (Gaming Standards Association)’s S2S (System to System) standard provides harmonizing protocol between any gaming and non-gaming host systems in the casino back office and Casino business area. Its technical details and implementation is rarely open to the academy and public. This paper discuss our ongoing implementation of S2S protocol engine and systems, which is, to our knowledge, the first case in Korea. Our design leverages open source technologies such as Linux, Python, Django, Tornado, JQuery, and lxml. Describing the architecture and an application scenarios of ‘PlayerInfo’ class, we demonstrate how the open source technology can be utilized in the S2S system design.
1. introduction
2. GSA System to System Protocol
3. Design and implementation
4. Case Application: PlayerInfo
5. Conclusion
(0)
(0)