밸런싱을 고려한 RPG 게임에서의 플레이어의 스킬 커스터마이징
Player s Skill Customization in Role-Playing Game Regarding Balancing
- 한국컴퓨터게임학회
- 한국컴퓨터게임학회논문지
- 제29권 3호
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2016.0959 - 64 (6 pages)
- 43
In most RPG games, gameplay tends to be monotonous due to fixed character skills. This paper proposes a RPG game implementation technique which allows players skill customization for their own gameplay. Players are allowed to customize their preferred game skills at the beginning of gameplay. We also propose a technique to guarantee game balancing by prohibiting certain skills from dominating gameplay. We implemented the proposed skill customization method together with a simple RPG game testbed. We tested a variety of player-defined skills and confirmed the method provides good game balancing during gameplay. Due to the voluntary and impromptu skill customization, a wide variety of strategy is possible even at the single game stage, which reduces boredom at the repetitive gameplay.
1. 서론
2. 기존게임에서의 스킬 커스터마이징
3. 제안하는 방법 RPG 게임에
4. 실험 결과
5. 결 론
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