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라이프로깅 애플리케이션을 위한 게이미피케이션 요소 정립

Development of Gamification Elements for Life-logging Application

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Recently, application content which is applied by gamification elements has been enhanced. However, gamification elements has not been strongly applied in the life-logging application. Because, this application is not focused on fun, but on the visualization of the data and the records of the user s external or internal information. Therefore, the purpose of this paper is to establish the gamification elements for life-logging service. To do this, the gamification elements were extracted and classified by surveys, exploratory factor analysis and confirmatory factor analysis. As a result, the gamification elements for life-logging applications are formed by three factors; ‘Acting’, ‘Achievement’, and ‘Social’. As the established gamification elements are effectively applied to life-logging applications, it is expected to be a basis for helping to provide enjoyable behavior and usability beyond the common function of user record.

1. 서론

2. 게이미피케이션과 라이프로깅 애플리케이션

3. 라이프로깅 애플리케이션을 위한 게이미피케이션

4. 결론

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