Player;와 NPC(Non-Player-Character) 사이의 실시간 커뮤니케이션 방법에 대한 고찰
A Study on Real-time Communication Method between Player and NPC (Non-Player-Character)
- 호서대학교 공업기술연구소
- 공업기술연구 논문집
- 제23권 제1호
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2004.0629 - 38 (10 pages)
- 29
C om m unication is an elem ent of the story-telling in processing of the game as well as basic role of inform ation exchange. In case of com m unication-based adventure gam es w hich are processed through com m unication, the com m unication is playing the role beyond its basic role up to providing a lim ited inform ation on quests and solutions in M assively M ulti- p lay O nline Role P laying G am e(M M O R P G ). Even though the com m unication is one of m ost im portant element for absorbtion into gam e, current com m unications w ith N on Playable Characters in gam es are ju s t m onotonous event-driven m ethod follow ing pattern based on prepared gam e scenario. In this research, we have analyzed natural language processing system s w hich are being used in the area of A rtin cial Intelligence for the purpose of m ore realistic com m unications in gam es, and have studied m ethods to apply these c o m m u n ic a tio n s o n g a m e s .
i . 서 른
I I . NPC 와 Player 의 대화에 대한 이해와 사례분석
III. 자연언어 처리 분야의 실시간 대화시스템
iv. 게임시스템으로의 응용
IV. 결론 및 향투 연구방향
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