게임을 활용한 효과적인 코딩 교육을 위한 플랫폼 비교
Game platform investigation for effective coding education
- 한국컴퓨터게임학회
- 한국컴퓨터게임학회논문지
- 제30권 3호
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2017.0959 - 67 (9 pages)
- 157
This study introduces coding education using functional computer game and board game. We direct compare two different types of the educational game for coding education and their learning achievements. The purpose of this study is mainly to compare the effect of the difference of game type on the learner s attitude, learning immersion, education satisfaction and preference for elementary school and junior high school students. In this study, we considered the effect of game platform type on learning and we suggested that when designing an educational game for coding, the proper combination of these platforms are important.
1. Introduction
2. Theoretical background
3. Research design
4. Conclusion
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