타일 기반 게임 설계를 위한 쌍곡기하 모델
Hyperbolic Model for Tile-based Game Design
- 한국컴퓨터게임학회
- 한국컴퓨터게임학회논문지
- 제30권 3호
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2017.0945 - 50 (6 pages)
- 14
The most of casual games are two-dimensional based graphic interface and the most of matching-tile game is still gains popularity on many video game devices and variety of smart phones. These game uses two-dimensional Euclidean coordinates and uses rectangle- or triangle-, hexagon-shaped tiles. But recently novel design of casual games are introduced and gains attention of casual gamers. Our research introduces new approach for tile-based game design. It uses hyperbolic model of Poincare model and Weierstrass model for displaying and generating tiles. Our method is general for any configuration of (p, q)-tiling and can be used for new tile based game design. And introduces new tile generation methods for (3,q)-tiling and (p,3)-tiling without redundant tiles. We also proposed interactive movement method of tiles for game navigation purposes.
1. Introduction
2. Main subject
3. Conclusion
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