학술저널
1. 초등예비교사의 EPL 프로그래밍교육 관심도 분석
이철현 ································································································································ 1
2. 초등 예비교사의 발명 문제 해결 활동을 위한 디자인 씽킹 적용 방안 탐색
문대영 ······························································································································· 21
3. STEAM주제중심의 원예교육 프로그램 및 메뉴얼 개발과 효과
곽혜란⋅김종국 ················································································································ 41
4. 실과교육에서 기술적 문제해결 학습양식의 도출
임미가⋅김진수 ················································································································ 63
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