The purpose of this paper is to introduce a microworld designed for mathematical creativity and gifted education. We have developed a microworld named JavaMAL by combining LOGO and DGS microworlds. Using JavaMAL, students can make and manipulate semi-dynamic objects called tiles to explore mathematics. We have tested JavaMAL for creative mathematics program and gifted education, and we have confirmed that there are positive educational results from the teaching experiments.
Ⅱ Tile: Semi-Dynamic Object
Ⅲ Example: Group Activity by Making Modules
Ⅳ Example: Tessellation and Tangram by Making Tiles
Ⅴ Conclusions and Future Work