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의사결정트리를 활용한 게임디자인기획 교육모델 개발

A Education Model for Game Design Planning : Using a Decision Tree Analysis

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For game design planning education, we researched step by step learning method from storyline setting to game content evaluation. In this process, we developed Content Generated Tree educational model applying the segmentation, classification, and prediction process of decision tree theory. This model is divided into the trunk stage as a story setting, the node generation stage as a content branch, and the conformity assessment. In the node generation stage, there are Game Theme stage for determining the overall direction of the game, Interest Element stage for finding the unique joy of the development game, and Game Format stage for setting the visualization direction. The learner creates several game content combinations through content branching, and evaluates each content combination value. The education model was applied to 19 teams, and the efficiency of the step by step learning process was confirmed.

1. 서론

2. Game story design

3. Game Theme, Interesting Factor, Design of the Format

4. Use of Decision Tree Theory

5. Conclusion

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