The availability of eye tracking technology with UI
- 한국컴퓨터게임학회
- 한국컴퓨터게임학회논문지
- 제33권 1호
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2020.0357 - 63 (7 pages)
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In the case of experiments through survey methods, accurate measurements were difficult because they were influenced by the feelings of participants in the experimentation. Thus, in this paper, using eye-tracking technology, the shortcomings of existing survey methods were supplemented and quantitative assessments were made possible. A new method was presented to analyze the player s eye tracking based on the specific points on the mobile screen. The player s eye contact information is accurate because it appears immediately. A more accurate and reliable measurement is possible by comparing and analyzing the eye-tracking data and survey methods proposed in this paper.
1. Introduction
2. Related research
3. Experiments and Considerations
4. Conclusion and Future Tasks
Reference
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