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쿼드트리와 웨이블릿 변환을 이용한 실시간 지형 렌더링

Real- time Terrain Rendering using Quadtree and Wavelet Transform

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Rendering of 3D terrain data in real-time is difficult because of its large scale. So, it is necessary to use level-of-detail(LOD) that uses fewer data, but makes almost similar image to the original. We present an algorithm for real-time LOD generation and rendering of 3D terrain data. The algorithm applies wavelet transform to the terrain data, and then generates quadtree based view-dependent LOD using wavelet coefficients that are the output of wavelet transform. It also uses frame-to-frame coherence and view culling for high frame rates.

1. 서론

2. 관련 연구

3. 웨이블릿 변환

4. 쿼드트리

5. LOD 생성

6. 프레임률을 높이기 위한 방법들

7. 구현 및 실험

8. 결론 및 향후 과제

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