The flight simulator should be made like a actual flight. For the scene of sight, instrument should show the condition of flight and the pilot should catch the altitude, speed, pose and rate of lift of the airplane. This paper describes visual training program of driving airplane in practice. It is for beginners using joystick in PC, implements airplane physical equations. Flight simulator in it implements airplane panel parts in order to make simple modeling. And it uses rendering technology to implement vision parts of panel. It uses double buffering to make it faster and more efficient.
1. 서론
2. 항공기 시뮬레이터의 기존 연구
3. Panel 모델링 구현
4. 결론
참고문헌