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학술저널

GK-DEVS 의 실시간 시각 시뮬레이션을 위한 외곽공간의 관리

Bounding Space Management for Real-time Visual Simulation of GK-DEVS

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This paper presents bounding space(BS) management for real-time visual simulation when using GK-DEVS models. Since GK-DEVS, extended from DEVS formalism, has information of 3D geometry and 3D hierarchical structure, we employe three types of bounding spaces: BS of its own shape, BS of its children GK-DEVS, and total BS. In addition to next-event scheduling functionality of previous GK-Simulator, its abstract simulation algorithms is extended to manage the three types of BSs so that BSs can be utilized in the rendering process of a renderer, so called GK-Renderer. We have implemented the method and evaluated it with an automated manufacturing system. In the case study, the proposed BSs management method showed about 2 times improvement in terms of rendering process speed.

1. 서론

2. 관련 기존 연구

3. GK DEVS의 외곽공간

4. 외곽공간의 관리 및 활용

5. 구현 및 실험

6. 결론 및 추후 연구

부록: 구를 이용한 외곽공간의 계산

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