가상현실(VR)에 기반한 영어발음 학습콘텐츠 요구도
Need for Learning English Pronunciation Contents Based on Virtual Reality
- 장종화(Jong-Hwa Jang) 김지효(Jihyo Kim) 박성만(Seong-Man Park) 주미란(Meeran Joo) 이영림(Young-Lim Lee) 박은서(Eunseo Park) 박종태(Jong-Tae Park)
- 한국비교정부학회
- 한국비교정부학보
- 제24권 제1호
- 등재여부 : KCI등재
- 2020.03
- 157 - 172 (16 pages)
(Purpose) The purpose of this study is to understand the college students needs for the development of learning contents in English pronunciation education using virtual reality (VR). (Design/methodology/approach) The survey was conducted using a structured questionnaire for 281 college students in D University from January 3-10, 2020. The questionnaire consists of questions related to English learning status, awareness of VR based English pronunciation learning, educational contents and methods. (Findings) Among English learning contents, 80.2% of the students chose ‘travel’ for their preferred contents. The findings reveal that the students expected that VR-based English learning contents should be developed based on speaking and listening (72.2%), learners’ selective use (75.0%), consideration of the difficulty level according to the individual learner’s level (81.3%) and preference (77.9%). In addition, there was a significant difference in the subjective level of English competencies as the very good group showed high knowledge of VR, future utilization, and intention to participate in VR English education program (P <0.05). (Research implications or Originality) Therefore, the findings of this research suggest that English pronunciation learning contents using VR can be useful in English education when developed as a customized program reflecting the individual learner’s level.
Ⅰ. 서론
Ⅱ. 이론적 배경
Ⅲ. 연구방법
Ⅳ. 실증분석 결과
Ⅴ. 결론 및 제언
References