Role-Play Training Factors that Positively Influence Training Satisfaction and Customer Service Orientation
- 한국유통과학회
- 유통과학연구(JDS)
- 제13권 제9호
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2015.0929 - 36 (8 pages)
- 6
Purpose – The purpose of this study is to examine the influ-ence of effective role-play and training on employee education satisfaction and customer orientation. Evidence of the suggested objective is obtained by monitoring the effectiveness of hotel service training. Research design, data, and methodology – Data were col-lected from 280 role-play sessions performed in a Korean Hotel and examined using a frequency analysis, reliability/validity as-sessments, correlation analysis, and regression analysis using SPSS 19.0. Results – 1) Entrepreneurs and training instructors should en-thusiastically apply service education in order to enhance each employee d evaluation in terms of customer satisfaction and customer orientation. 2) The most effective factor on customer satisfaction and orientation is the instructor’s qualifications. 3) Since a higher level of education-training satisfaction leads to better customer orientation, effective education-training is essen-tial to achieve this result. Conclusions – The study was able to obtain practical evi-dence that can confirm that service education-training through role-play positively affects employee customer service orientation. In future advanced research on training effects on customer orientation, various internal factors of a business should also be considered.
1. Introduction
2. Literature Review
3. Research Model and design
4. Analysis of Actual Proof
5. Conclusion
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