This study designed and developed a class using review games as a way to enhance students interest, class participation, and class comprehension in engineering theory classes, and explored their educational effectiveness. To this end, a review game strategy based on the Creative Training Technique was established and applied to three engineering theory subjects. The types of review games include Jin-jin-ga, Bingo, Challenge Golden Bell, Finding hidden terms, and Completing initial sentences. As a result of applying this review game strategy to the classes over the past decade, students satisfaction and lecture evaluation scores significantly increased compared to before application, and it was confirmed that students interest in and understanding of the class increased significantly. Furthermore, this gamification class strategy can be a way to increase students participation in theory classes regardless of their major, and can be applied to non-face-to-face online classes.
I. 서론
II. 선행연구 고찰
III. 수업설계 및 적용
IV. 수업운영 결과
V. 결론
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