상세검색
최근 검색어 전체 삭제
다국어입력
즐겨찾기0
커버이미지 없음
KCI등재 학술저널

Role-playing을 적용한 가구 디자인 수업 개발 사례 연구

Study on Development Process of Furniture Design Class by Applying Role-playing

In design education enhancement of design methodology and creativity can be stimu-lated through taking on several creative roles within an interactive and enjoyable studio course. To overcome blocks to creativity I developed a intermediate course, ‘Furniture Design Studio I’ at the sophomore advanced level course. Inventive thinking and a sense of aesthetic are the es-sential element for all studnets to grow as a professional designer. And to develop their creative thinking skill I introduced a system that utilizes each element into a role-playing type of projects. Students will be able to demonstrate their underlying creativity in a more open environment. Instead of stressing to solve a lot of complicate issues, the main focus is to allow freedom of expression and creativity. Role-playing are executed in a design studio environment rather than in a psychodrama situation. There are two different type of role-playing : Inventor and Designist (Designer + Artist). Students will be able to work in groups, incorporate problem solving into their projects and concentrate on more personal creative form developments. Through this process, students will enhance their problem solving abilities and broaden their scope for innovation. Thus increases the student’s participation and creativity. Investigating the problems of domestic design education through these sort of special programs and developing systems that enhance creativity based on the results and the process methods.

Ⅰ. 서론

Ⅱ. 과정 개발의 배경

Ⅲ. 과정 개발

Ⅳ. 결론

참고문헌

로딩중