Impact of Career Path-Related Education on Learning Self and Career Efficacy: A Performance Analysis of Content-Related Vocational Education Considering Student PROTECTION
Purpose: This study seeks to examine whether the students who experience difficult vocational curricula can form a healthy vocational mindset and career efficacy based on teachers’ support and career path-related counseling. Moreover, it aims to determine whether students undergoing the vocational education consignment course do, in fact, take up a related career. Method: A total of 624 senior students participated at Ahyeon Industrial Information School. The questionnaire survey was conducted twice. A total of four questions regarding career path counseling were asked, to be scored on a 6-point scale; a total of six questions regarding teachers’ support and another four regard-ing the learning self were asked, both scored on a 5-point scale; and four questions were asked about career efficacy, to be scored on a 4-point scale. Results: According to the results of the statistical model based on the social cognitive theory, career path counseling and teachers’ support, which correspond to environmen-tal factors, seem to influence the formation of the learning self. The teachers’ support and career path-related counseling influenced career efficacy; however, when the learning self question was added, the relevant effect was not directly demonstrated. Conclusion: The career path-related counseling and teachers’ support also had an effect on the formation of the learning self, and the learning self which was formed had a large effect on the development of career efficacy. Furthermore, career efficacy had a significant effect on career path maturity, mastery approach goal, and performance approach goal, suggest-ing that it is a powerful factor in helping students make their career path decisions. This study is expected to make a meaningful contribution to reminding them of the need for teachers’ support and career path counseling to help improve students’ learning self and career efficacy when designing game-related content vocational education programs.
2. Research Background
4. Research Results
5. Discussion and Educational Implications