Purpose: This study aims to examine and understand the effect of immersive learning in poetry writing by using VR games to enhance the creativity of Generation Z. Method: To examine and understand which emotions among the positive and negative emotions the participating students experienced with respect to playing the VR games, the PANAS scale was used for the investigation. Also, this case study was carried out where a semi-structured interview was conducted to examine and understand the effect of immersive learning for poetry writing to foster creativity via VR games. Results: As a result of the investigation conducted via the PANAS scale, it turned out that the Generation Z students experienced positive affection(PA) for the immersive learning via the VR games, and experienced nearly no negative affection(NA). Plus, a semi-structured interview was conducted to examine and understand the immersive learning effect of the participating students. Keywords were extracted from the transcribed interview details by the inducive coding. The extracted themes are 1 fun, 2)collaborative problem solving, and 3)creativity. Conclusion: As the interest in the “metaverse”, which refers to the world of virtual reality has heightened, many of Generation Z are visible as they engage in even economic activities there. It is necessary to pay more attention to designing the learning experience of Generation Z by combining the unique experiences of virtual reality with creativity education. In this respect, it would be worth noting that the opportunities for research findings that the powerful experiential learning provided through immersive learning had a positive effect on the creative poetry writing activity in this study, and such discovery opportunities are quite educationally meaningful.
2. Literature Review
4. Research Results
5. Discussion and Educational Implications