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A Bible Didactical Approach to Bibliodrama on the Metaverse Platforms

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The purpose of this study is a Bible didactical approach about the implementation of Bibliodrama through the metaverse platforms. In other words, for an interesting and effective Bible education to modern learners, this study took a didactical approach on the implementation of Bibliodrama through using metaverse. The representative reason for being enthusiastic about metaverse in education is because the participation of users, who were only could be content consumers, has become possible to experience and create values. As a bible didactical approach, Bibliodrama is a learning method through empathy and communication in the form of role play. Bibliodrama seeks to interact with the world of the learner and the world of the Bible through improvisational acting for Bible study. Through the Bible didactical approach, the meeting of Bibliodrama and metaverse can have a positive effect on modern learners in terms of learning environment and learning interest above all else. In terms of biblical didactics, implementing a Bibliodrama in the metaverse has the following advantages. First, a dramatic situation and environment can be constructed so that the meaning of the biblical text can be seen as relevant to today s learners, not as the one in the past. Second, in the metaverse, the historical space and characters of the Bible can be realized in virtual reality to produce a situational play. Therefore, the learner would become to realize the Bibliodrama by demonstrating freedom, imagination and creativity in the metaverse, and also they can pay attention to the meaning of the blank space hidden in the events of the Bible. Third, the metaverse environment is not static, but dynamic and interactive, and Bibliodrama pursues an interpretation that harmonizes spirit and body. Therefore, through the dynamic activities of discovering the meaning and value of the Bible, it is possible to form a holistic faith in which spirit and body are integrated.

Ⅰ. Introduction

Ⅱ. The metaverse and the learning environment

Ⅲ. Bibliodrama

Ⅳ. Implementation of Bibliodrama through metaverse platforms

Ⅴ. Conclusion

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