
E-Book Production and Online Communication Education Practice for Public Value
- Youngdon Kang
- J-INSTITUTE
- Public Value
- vol.7 no.1
- 등재여부 : KCI등재후보
- 2022.03
- 13 - 21 (9 pages)
Purpose: At a time when talents with convergence and consilience who can create creative ideas at the center of talents with various knowledge through infusion and memorization education with experts in a specific field become the object of envy, talents who fit the trend of the times in universities, which are higher education institu-tions The need for nurturing is increasing, and creative convergence talents including mutual collaboration ability and self-directed learning are in the spotlight rather than individuals. Two-way interactive communication education is absolutely necessary at the center of nurturing creative fusion talents, and this is to foster creative fusion talents through mutual communication education. Method: Creative convergence talent refers to talent with humanistic imagination and creativity in science and technology, and collaboration-oriented communication education is needed rather than individual-centered education. Tools are required In this study, through the production and use of e-books, convergence thinking skills are enhanced, teachers and learners can share with each other, and creative imagination can be enhanced through class-centered teaching methods. Results: In this study, questionnaire evaluation and analysis of learners were conducted, and the responses of learners were evaluated by evaluating the satisfaction of teaching methods using various educational models and flip learning. Through this, an important foundational material was prepared for designing the right direction for future education. Conclusion: This study presented the e-Book Production and Interactive Communication Education Practice, and the results of the class using a learning method based on various communication tools were very satisfactory and it was considered that a major change occurred in the class. In the future, follow-up research such as the de-velopment of new smart devices that can expand learner-centered capabilities and the development of creative content will continue.
1. Introduction
2. Interactive Education Design
3. How to Make and Use E-Books
4. Assessment and Analysis of Learners Surveys
4. Conclusion
5. References
6. Appendix