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학술저널

VR ‘완전영화’의 불가능성

체화된 인지(Embedded Cognition)를 중심으로

A concept of ‘The Myth of Total Cinema’ by André Bazin's has been a reference point for interpreting the relationship between technology and idea in the history of cinema. Even in the discussion of Virtual Reality Film, there is an attempt to apply the concept of total cinema. Some scholars believe that VR film reach to the myth of full movies. However, from the perspective of embodied cognition, VR film have limitations. Since the 1950s, cognitivism has been applied to various human activity through interdisciplinary research and convergence attitude in order to understand and realize the human mind. Among these, embodied cognition includes various aspects of Embodied Cognition, Embedded Cognition, Enactive Cognition, and Extended Cognition. VR film could not act as active cognition system between the body and the brain. And VR film try to replace reality with a virtual world but this is impossible. On other hand, the legacy film system try to represented reality not replace. Also, in a normal VR film, humans cannot be active and cannot actively utilize space. In this reason, VR film cannot be effective cognition system and eventually cannot be ‘a total cinema’. Furthermore, the concept of a total cinema remains in a linear way of thinking, and there is a limit in explaining all the possibilities of the modern Virtual reality media. Accordingly, the concept of a total cinema must be discarded or reestablished. The myth of VR film must also be re-evaluated from an artistic point of view, abandoning technology-oriented thinking.

1. 서론

2. ‘완전영화’의 개념과 VR 영화/영상

3. 인지적 패러다임 변화와 체화된 인지

4. 체화된 인지 관점으로 본 VR 영화의 한계와 ‘완전영화’ 불가능성

5. 결론

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