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KCI등재 학술저널

3D캐릭터 메이크업 커리큘럼 연구

Analysis of 3D Character Makeup Curriculums: Focusing on MetaHuman production techniques

DOI : 10.18693/jksba.2022.23.4.7
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This study attempted to understand MetaHuman and character makeup and suggest the unlimited growth possibility of 3D character makeup design. For this, 3D character makeup curriculums were investigated, using MetaHuman. The goal is to learn how to use the MetaHuman Creator of Unreal Engine and create 3D digital characters according to current trends. In terms of research methods, the theoretical background of MetaHuman and 3D character makeup was examined through analysis of literature materials and previous studies. In addition, a 15-week 3D character makeup curriculum was developed. The results found that 3D character makeup courses are MetaHuman makeup and computer graphics-converged courses which are needed to build makeup specialist competencies in the advent of the Fourth Industrial Revolution and digital era. If such educational system is established, and a well-organized curriculum is developed, diverse courses converging makeup and computer graphics would further appear. It is anticipated that the study results would expand the field of creative 3D character makeup design and keep promoting makeup industry-IT technology convergence studies.

Ⅰ. 서론

Ⅱ. 이론적 배경

Ⅲ. 캐릭터 메이크업 커리큘럼연구

Ⅳ. 결론 및 제언

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