상세검색
최근 검색어 전체 삭제
다국어입력
즐겨찾기0
한국IT서비스학회지 제21권 제6호.jpg
KCI등재 학술저널

몰입감과 자기 효능감이 실감 미디어의 지속적 활용의도에 미치는 영향

The Effects of Immersion and Self-efficacy on Continuous Usage Intention of Realistic Media

DOI : 10.9716/KITS.2022.21.6.001
  • 188

This study empirically analyzed the effects of immersion and self-efficacy on the intention to continuously use realistic media. To this end, we used an extended technology acceptance model that includes not only the perceived ease of use and usefulness, but also the perceived joy as important factors. We collected data from 595 participants through an online questionnaire survey and tested the research model using a covariance-based SEM. As a result, we found that a user's immersion significantly increased perceived usefulness, ease of use, and joy of realistic media; and self-efficacy increased perceived usefulness and ease of use. Although the effect of perceived usefulness was relatively stronger than that of perceived joy, we found that the effect of perceived joy on the intention to use was also quite large. The effect of perceived ease of use on intention to use was found to be completely mediated by perceived usefulness and joy. In addition, the differences according to the types of media were tested by comparing two groups: augmented reality and virtual reality. The effects of perceived ease, usefulness, and joy on the intention to use were very similar regardless of the type of immersive media. However, it was found that self-efficacy increases usefulness only in augmented reality. Based on our findings, we have discussed the implications of our study, as well as the scope for future research.

1. 서론

2. 이론적 배경

3. 연구모형 및 가설

4. 연구 방법

5. 실증분석 및 결과

6. 결론

참고문헌

로딩중