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학술저널

數學敎育의 電算化에 對한 理論과 實際

Computer programs and practical examples on education of mathematics

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대한수학교육학회-수학교육학연구.jpg

This paper is composed of computer programs and practical examples for the education of mathematics. The Animation package in the Mathematica standard packages is the Graphics Animation. Animations are the ways which produce a sequence of different pictures by rapid succession. The command Animate has a number of options such as Animate, SpinShow and ShowAnimation. Mathematica is available for a large variety of practical education of mathematics. The method in this report are familiar with the general principles of operating the computer in Mathematica 3.0. In this paper there a set of useful examples of mathematical education and we discusses some of the advanced technique for the Input-Output systems.

Ⅰ. 서론

Ⅱ. 다단계 다중화면의 동시 연출 기법

Ⅲ. 학습용 그래픽 구성 기법

Ⅳ. 수학 교과에 적용되는 그래픽의 실제

Ⅴ. 결론

참고 문헌

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