The purpose of this article is to study on representation of space in animation. In many respect, Animation shares same characteristics of expression with live-action film. Although being in same scope of movie in general, the live action and animation, brought to the fore in same purpose of making the phantom of movement, have taken different space. This article inquire into the similarity and difference between animation and live action film in the representation of space. Especially this article focus the effect of digital technology on animation. Because the transition toward digital media redefine the representation of space in animation. Especially reality of surface and depth is strengthened, and camera movement is becoming dynamic more and more. In this trend, animation is emerged into live action cinema. But the specific trait of animation is still exist. That is the possibility of aesthetic revolution and expansion of perception of space. Although animation are usually rendered in linear perspective, they are really collections of separate object. Because computer animation show more realistic space than drawing animation and they create space in different way, someone might assert that digital space is more close to live action film. But there is no radical difference between computer generated space of animation and space of drawing animation. Both animation have distinctive space that show non-linear and collective composition. This article insists that the understanding of characteristics of space of animation can be a chance which broaden the undeveloped scope of expression of space in moving image. Because the importance of representation of space in animation will increase new aesthetic possibility in digital era.
1. 시작하며
2. 드로잉 애니메이션의 공간과 깊이
3. 디지털 테크놀로지의 도입과 공간 표현의 변화
4. 깊이와 평면의 공존
5. 마치며
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