This study aims to investigate two meanings: one what Kinetic art is and the other how the art's becoming production design is shown in the film. The images of the production design in <The housemaid> are needed to be thought as one scene and also the connotations of the images analyzed. The research methods are as follows: first basis on the literature study, next the interpretation of Kinetic art and the image in artistic aspect, last analysis of the film, through appreciation of <The housemaid>, that is practical access. This article analyzes a main visual setting like a house and the others, which are appropriate to reveal theme. As a result, a house in the film is one of the most crucial elements, constructing characters, settings, and plot; it serves as a background as well as characters' mental world. The refined house with Western linear structure looks like a palace of a dream, but in fact it expresses the closed society where the only higher classes survive; It also induces us to discover the meanings of the desires, events, and actions in the film. In short, the house in <The housemaid> could be seen as a symbol of wealth, representing characters' everyday life. The images of the settings in the film are settings itself; a piano is functioned as Hoon's monopoly of time, place and exhibits his hypocrisy. A fireplace, a token of riches, is usually used as building romantic mood, burning wood, but artificial flames are made in <The housemaid>; the scenes of the fireplace have connotations such as Hye-ra's wrath, Euni's persistence to bear a baby, and her curse through suicide. The luxurious chandelier from the high ceiling symbolizes authority, wealth, and desires, but it offers the conclusive motive to Euni's death. A bathtub is also a instrument for expression of sexual desire, having semiotic meanings and roles; Euni's figure cleaning the bathtub implies sexuality and shows what the film focuses on. In conclusion, the production design in <The housemaid> is a medium setting by an art director's intention of making stories and plays as a Kinetic art, creating a story, theme.
Ⅰ. 들어가는 말
Ⅱ. 키네틱 아트와 영화의 영상 이미지
Ⅲ. 〈하녀〉의 영상이미지의 표현적 함의
Ⅳ. 나오는 말
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