상세검색
최근 검색어 전체 삭제
다국어입력
즐겨찾기0
4차산업연구(FIR) 4권 1호.jpg
KCI등재후보 학술저널

Developing a World Geography Gamification Lesson Plan with Digital Tools

Developing a World Geography Gamification Lesson Plan with Digital Tools

DOI : 10.20498/fir.2024.4.1.11
  • 22

Purpose: The purpose of this study is to develop a geography class teaching and learning guide that enables learners to realistically explore the characteristics of the world's climate and geographical environment using digital tools. Research design, data and methodology: We review previous research on classes using goal-based scenario learning models, gamification, and digital tools, and explore tools that can be applied to world geography classes. Based on the exploration results, a goal-based scenario learning module is designed and a strategy for promoting educational gamification is established based on the ADDIE instructional design model. Results: The study comprises four sessions. Sessions 1-3 involve performance evaluations using a goal-based scenario learning module. Learners create game characters reflecting geographical characteristics, present results, and proceed with 3D modeling. In Session 4, a gamification class using Google Sites on the CoSpaces metaverse platform will be conducted. Conclusions: The study introduces a goal-based scenario learning model and a gamification class using digital tools to empower learners in exploring geographical diversity and its impact on lifestyles. Utilizing an accessible online platform, the study provides practical measures for integrating digital tools into geography education, addressing the current importance of digital technology in teaching.

1. Introduction

2. Literature Review

3. Strategies for Developing Lesson Plans

4. Results

5. Discussion

References

로딩중