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학술저널

국내 언론에 보도된 아동 관련 E-sports에 대한 빅카인즈 분석

BIGKinds Analysis of Child-related E-sports Reported in Domestic Media

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한국가족복지학 Vol.29 No.2.jpg

Objective: In this study, we analyze trends in social perceptions and phenomena through big data analysis of child-related e-sports. Methods: we analyzed trends in social perceptions and phenomena through big data analysis of child-related e-sports. Results: First, the analysis of keyword trends related to child-related e-sports found that the highest number of media reports was 15 in 2023. Second, in the analysis of associative words related to child-related e-sports, there was a high degree of linkage in the order of superintendent of ceremony and children. Third, in the relationship between reports related to child-related e-sports, the keyword with the highest connection was influencer. Conclusions: Educational measures should be prepared for children to respond to the development of the social networking service (SNS) industry.

Ⅰ. 서 론

Ⅱ. 연구방법

Ⅲ. 연구결과

Ⅳ. 논의 및 결론

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