The Narrative Aesthetics of Black Myth Wukong under the Principles of Cinematic Narrative
- 아시아사회과학학회
- Journal of Asia Social Science
- Vol.12 No.2
- 2024.06
- 100 - 108 (9 pages)
Interactive narratives in games and traditional media narratives in films, once distinct narrative forms, are increasingly converging as artificial intelligence advances rapidly, blurring the lines between film and gaming. The Black Myth: Wukong, as China’s first AAA game, exceeded 10 million global sales within four days of its release. The media aggregation rating sites Metacritic and Open Critic both gave it scores above 80. This success highlights how the international communication of cultural products, such as the fusion of film and gaming, is a subject worthy of study and exploration. This paper explores the narrative aesthetics of Black Myth: Wukong through the lens of game cinematic narrative, examining it from the perspective of film and television integration.
1. Introduction
2. Pictorial Reality and Imagination in Cinematic Narratives
3. Homomorphic “Second World”
4. Subjective Choices of Game Makers
5. Compulsorization of Game Makers: The Border Between Reality and the Virtual
6. Conclusions
References