
A Study on Cultural Dissemination Strategies of Game Media in the Context of Cultural Geography——Take Black Myth: Wukong as an Example
- 아시아사회과학학회
- Journal of Asia Social Science
- Vol.12 No.4
- 2024.12
- 159 - 177 (19 pages)
Electronic games, as a product of the network technology era, have gradually become an important carrier for players to obtain a sense of place and cultural dissemination. Black Myth: Wukong starts from traditional Chinese culture and constructs a cultural Hyper organism by replicating national cultural codes and rewriting historical cultural memories, integrating national images and historical culture. It sets a benchmark for cultural transmission through games as a medium to disseminate Chinese culture in the process of cultural transmission. This paper describes the construction of electronic cultural landscapes to shape local images, the consolidation of historical local senses to condense cultural memories, and the empowerment of multi-modal technology to disseminate Chinese culture, with the aim of exploring new possibilities for promoting China’s excellent traditional culture through game media in the context of globalization.
1. Regional Hyperorganism: Electronic Landscape Code Constructs Ethnic and Regional Identities
2. Local palimpsest: A Sense of Historical Place Coalesces National Cultural Memory
3. Transcultural Communication: A Multimodal Approach to Enabling the Spread of Chinese Culture
4. Conclusion
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