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학술대회자료

[2-1세션] 베트남 모바일 게임 시장 진출 전략 연구 - 한국의 <플레이 투게더> 성공 사례를 중심으로

Strategies for Entering the Vietnamese Mobile Game Market: A Case Study of Korea’s Play Together

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글로벌문화콘텐츠학회 한-베 해외공동학술대회 자료집.png

This study investigates the rapidly growing Vietnamese mobile game market, focusing on the case of the Korean game company Haegin and its globally popular game “Play Together.” With a 99.8% 4G coverage rate, 84% smartphone penetration, and an average age of 32.8, Vietnam provides a promising environment for mobile gaming. The research incorporates a survey of 1,250 Vietnamese users, analysis of 2,368 Google Play reviews, and comparative market data with competing games. Findings indicate that key success factors of “Play Together” include: (1) social-interaction-centered game design, (2) deep localization such as the addition of Vietnamese traditional outfits (Ao Dai), (3) user-driven updates, (4) strong local partnerships (e.g., VNG), and (5) proactive management of legal and political sensitivities. Casual gameplay and friend-based social features especially appealed to the MZ generation of Vietnam. The study suggests that Korean game developers must go beyond simple translation to culturally attuned, policy-sensitive strategies when entering Southeast Asian markets. It offers five actionable recommendations and contributes both academic and practical insights into global game localization strategy.

1. 서론

2. 선행 연구 분석 및 연구방법

3. <플레이 투게더>의 데이터 기반(양적 연구) 성공 요인 분석

4. <플레이 투게더> 콘텐츠 기획 및 서비스(질적 연구) 성공 요인 분석

5. 결론 및 시사점

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