게임 이용 동기와 게임선용: 5개년 패널 연구
Gaming Motivations and Adaptive Game Use: A Five-Year Panel Study
- 한국컴퓨터게임학회
- 한국컴퓨터게임학회논문지
- 제38권 8호
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2025.1223 - 30 (8 pages)
- 16
This study examines the dual potential of gaming motivations, which have been discussed as risk correlates of gaming disorder and as possible sources of vitality, by estimating wave-specific associations with Adaptive Game Use (AGU) across five waves. Five-year panel data from the Korea Creative Content Agency (Wave 1 to 5, N=778) were analyzed using MIMIC models. The results indicated that Reward and Escapism motives were consistently and positively associated with AGU across all waves. In an adaptive context, reward-oriented play may align with competence-related gratification, while escapism may reflect psychological restoration. Social motivations also showed wave-dependent patterns. Teamwork was a significant predictor in the earlier waves (Wave 1 to 3), whereas Socializing emerged as a key predictor in the later waves (Wave 4 to 5). Overall, the findings suggest that the implications of gaming motivations depend on the outcome under consideration, supporting game literacy education that strengthens the capacity to harness gaming as a positive resource rather than relying solely on restrictive approaches.
1. 서론
2. 연구 방법
3. 분석 결과
4. 결론 및 논의
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