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Stochastic Duels with Multiple Hits, and Fixed Duel Time

Stochastic Duels with Multiple Hits, and Fixed Duel Time

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A stochastic fundamental duel with continous interfiring times is considered for including the kill effect of multiple hits and fixed duel time. Two alternatives, 'vital hit' and 'damage coefficient' approaches, are developed. Since a large quantity of ammunition is consumed when a sure kill is obtained through repetitive multiple hits, limitation of initial ammunition supply is included in the stochastic duel models with multiple hits and fixed duel time. General solutions are obtained and examples with negative exponential interfiring times and geometric ammunition supply are given.

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