Implementation of AR Remote Rendering Techniques for Real-time Volumetric 3D Video
Implementation of AR Remote Rendering Techniques for Real-time Volumetric 3D Video
- 한국인터넷방송통신학회
- International Journal of Internet, Broadcasting and Communication
- Vol.12 No.2
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2020.0190 - 97 (8 pages)
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Recently, with the growth of mixed reality industrial infrastructure, relevant convergence research has been proposed. For real-time mixed reality services such as remote video conferencing, the research on real-time acquisition-process-transfer methods is required. This paper aims to implement an AR remote rendering method of volumetric 3D video data. We have proposed and implemented two modules; one, the parsing module of the volumetric 3D video to a game engine, and two, the server rendering module. The result of the experiment showed that the volumetric 3D video sequence data of about 15 MB was compressed by 6-7%. The remote module was streamed at 27 fps at a 1200 by 1200 resolution. The results of this paper are expected to be applied to an AR cloud service.
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